Plenty of fixes and some new content has arrived with the release of both the Automobilista 2 Update V1.6.4.2 and Super Trophy Trucks DLC.
The trucks are available in the Adrenaline Pack Pt2, which is part of the original Season Pass and Premium Expansion Packs. It can also be bought individually for £6.99. And as you’ll need somewhere to unleash the new vehicles, which weigh just over 1400kg and pack more than 600hp, you also get 12 dedicated track layouts for the Super Trophy Trucks (STT), filled with ramps to launch them over. The circuits with new STT layouts are:
- Adelaide
- Cleveland
- Guaporé
- Hockenheimring
- Ibarra
- Long Beach
- Monza
- Road America
- Sebring
- Spielberg
- Velopark
- Watkins Glen
Automobilista Update V1.6.4.2 also introduces new optimisation, with the physics engine running on four CPU threads, rather than the previous default of two. If you’re running an older system, that may not be an improvement, in which case you can run the command line -pthreads 2 to go back to the previous setting.

And if that’s not enough, there’s also an increase to grid sizes for championship mode, with 48 cars allowed if you have a minimum of 12GB RAM for it to still run, various physics updates including for the GT3 Gen2 Lamborghini which means it’s recommended you reset your turning setups, and adjustments to the behaviour of the AI.


Automobilista 2 Update V1.6.4.2 Release Notes:
CONTENT
- Added Super Trophy Truck series & 12 dedicated STT layouts (part of Adrenaline Pt2 DLC)
GENERAL
- Added 48-max grid size support for Championship mode (requires minimum 12GB RAM)
- Fixed issue where requesting a pitstop via the ICM menu would fail in some cases
- Revised LiveTrack rubber laydown to better reflect current tire load and slip and reduce differences between player and AI vehicles
- Replaced all instant DQs from formation lap and rolling start infringements with drive-through penalties
- Removed start light countdown in rolling starts to make green light less predictable (lights now go from all red directly to green)
- Corrected penalties being awarded while the AI is in control of player car during rolling start, formation laps, and in auto rolling start modes
- Fixed issue where fuel wouldn’t be added to the player vehicle during a pitstop when the rules allowed refuel and the player had a fuel value set in the strategy
- Fixed particles producing jagged edges around geometry when using lower particle detail settings
- Performance optimization on CPU-render logic related to environment maps.
- FFB loop optimization pass
- Physics now default to running in 4 CPU treads instead of previous 2.
UI & HUD
- Separated ‘Suspension’ from ‘Mechanical’ and added a new ‘Aero+Suspension’ option for pit strategy repair shortcuts of ICM menu to allow repair without the lengthy cost of brake/engine replacement
- Fixed non-karting presets incorrectly listing kart layoutts; Excluded Oval / Dirt / Kart layouts from listing in ARC Camaro & F-Inter presets
PHYSICS
- Minor tire tread adjustments to LMDh/GTP, LMP2 (both gens), DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, Lamborghini Super Trofeo, Copa Montana, Hypercars, Supercars, Caterham 620R, Superlight, Supersport, ARC Camaro
- Further adjustments to slick compounds´ sensitivity to wet surface
- Slightly increased default rear wing setting for various GT3 cars, Ginetta G55 (all variants),
- GT3 Gen2: Further BoP pass to V10 powered models; Corrected error in Lamborghini Low Downforce variant giving it an extra 4% power (SETUP RESET RECOMMENDED)
- Montana: Fixed excessive engine sensitivity to frontal damage
- Mercedes EVO2 DTM Gr.A: Corrected error in rear left tire pressure setting
- Lotus 23: Reduced rear brake cooling
- Audi R8 GT4: Revised FFB
AI
- Adjusted AI behaviour so that if it runs into another car and is held up in the first or second sector of a hotlap in practice or qualifying, it may either re-engage outlap behavior to open a gap for another hot lap or return to pits (if late into its stint)
- Adjusted logic which AI drivers follow when leaving pits in practice & qualifying to minimise issues with intense traffic early on the sessions
- Added AI Wet Skill Scalar and AI Mistake Multiplier options to championship overview screen
- General calibration pas to AI performance losses with cold tires particularly under cold environment temperatures
- Calibrated AI simulated session times for F-USA Gen1 & Gen2 (all variants)
- ARC Camaro: AI calibration pass; further adjustment to prevent AI cars from rolling when hitting high curbs
- Brabham BT46: Adjusted AI undertrayd physics to mitigate lower performance vs player in this car
- F-USA (All Gens): Calibrated AI simulated session times
- AI calibration pass for Super V8, Copa Montana, GT4
AUDIO
- Changed “Opponent Samples” option to “Sound Detail” as it now also affects environmental effects
- Fixed trackside and chase cam engine sound pitch for Stock Car Brazil 2019 and Metalmoro AJR Chevrolet V8
TRACKS
- Imola: Fixed player auto pitstop function not disabling after leaving the pitlane; Rebuilt the pitbox and garage layout
VEHICLES
- Updated pit limiter display: BMW M4 GT3, Corvette Z06.R, Mclaren GT3 Evo, Lambo GT3 Evo2, Porsche 992 GT3R; BMW M Hybrid, Porsche 963; Porsche GTE
- BMW M4 GT4: Fixed calipers and chassis vertex AO issue
- Porsche 963: added colored pit lights
- Oreca 07: Fixed wrong interior light mapping
- Corvette C3 RC: Fixed paint mapping
- Swift 009C: Adjusted driver gear change animation
- Lola T98: Adjusted engine 3d mesh pivot; Adjusted suspension 3d mesh position in showroom mode
Shop for Automobilista 2 and all DLC for the PC, via Steam, here. Keep up with all the latest Automobilista 2 news, updates and DLC here. Or check out everything available already with our Automobilista 2 car list and Automobilista 2 track list.
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