As expected after the release of the big v.032 update, a few issues popped up which should now be fixed with BeamNG.drive Hotfix v.0.32.1 released.
Fortunately most of the problems appear to have been relatively minor, with some niggling issues on various vehicles and trailers, typos and UI improvements. And various tweaks to the career mode currently be in an early preview stage.

BeamNG.drive Hotfix v0.32.1 release notes:
Vehicles
- Bruckell Bastion
- Fixed trunk not opening with Nomi wing
- Gavril D-Series
- Added log loads
- Gavril H-Series
- Fixed wrong rear load slot name on extended variant
- Added log loads
- Gavril T-Series
- Fixed cement mixer halogen light deformmaterial
- Hirochi Sunburst
- Revised steering geometry to avoid over centering effect when reversing at full lock
- Ibishu BX-Series
- Added “Drag” skin
- Updated “Drag (A)” config
- Added “Old Paint” skin
- Added “The Malodorous (M)” config
- Added bash bars and other derby parts
- Fixed wrong shifter on street tuned config
- Moved horn slot to dashboard to fix sound location conflict with shifter
- Fixed typo in radio blanking plate name
- Fixed no texture odometer on traffic variants
- Fixed coupe taillights having no collision triangles
- Fixed non-centered brake discs with drift suspension
- Fixed literally unplayable ™ bumper trim
- Trailers
- Frameless Dump Trailer
- Fixed typo in Dump Body Hydraulics part name
- Log Trailer
- Fixed typo in short trailer config description
- Frameless Dump Trailer
- Props
- Logs Prop
- Lowered minimum length allowed in Tuning menu
- Logs Prop
- Common
- Fixed some typos in description of BX-series
- Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug
Levels
- West Coast, USA
- Fixed collision issue in Logistic garage buidling
- Fixed collision on railway bridge
- Fixed glass material
- East Coast, USA
- Fixed tree eating car
- Small Island
- Fixed spiky terrain
- Common
- Fixed annotations on all maps
UI
- Fixed an issue that prevented Steam username to be displayed on license plates
- Fixed mission markers showing sometimes even when the setting was disabled
- Increased the size of left panel in Garage
- Improved Options layout to support long titles from localisation
- Vehicle selector counter now respects Aux checkbox
- In old vehicle configuration Tuning, Live updates option now saves its state
- Icon color and size handling improvements
- New Vehicle Configuration UI
- Improved numerical order in dropdowns of Parts selector
- Implemented filtering on Save&Load when entering a name
- Fixed an error when switches being interactive when disabled
- Tuning now respects “hideInUI” parameter
- Live update option now saves its state in Parts selector and Tuning
- Parts selector UI improved
- Save&Load thumbnail checkbox now functional
- Dropdown built-in search now shows “not found” message
- Tuning now has everything sorted
Cameras
- Crash Camera
- Fixed camera getting triggered by pooled inactive traffic vehicles
- Lowered cooldown between two triggers of the crash camera
- Fixed issue where changing the camera reset the cooldown
- Fixed broken interaction when recovering vehicle while the crash cam is active
Early Preview: Career Mode
- Fixed several minor localization issues
- Fixed tutorial out of bounds check not working properly in some cases
- You can now “give back” trailers when delivering them
- Improved delivery screens “locked” messages
- Fixed milestones breaking the game in some cases
- Improved Progress and Milestone pages visuals
- Career Branches Landing UI facelift
- Made branch skill cards look more clickable with mouse pointer
- Milestones screen adjustments
- Career Progress landing adjustments
- Focus and hover styles update for the career Branch Progress Landing
Traffic
- Fixed wrong calculation for minimum respawn distance
- Small performance improvements
Audio
- Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.
- Reduced volume of “low air pressure alarm”
World Editor
- Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)
Render
- Fixed rare crash when using Vulkan renderer
- Improved behaviour of Vulkan renderer during OOM situations (out of memory)
- Fixed crash when using Vulkan renderer after minimize the game window
Jbeam
- Fixed triangle visualization breaking with “loose tires”
You can find BeamNG.drive for the PC via Steam, or through Humble Bundle. Keep up with all our latest BeamNG.drive news and coverage, here. Or check out our full BeamNG.drive car list for all the officially released vehicles for the game.
Leave a Reply