It seems that there’s a new release every few days at the moment for the motorcycle simulator, as TrackDayR updates to V1.0.98.82. It’s the seventh update since the middle of April 2023 by developers Mad Cow, ranging from small hotfixes to sizeable patches to add new features.
The constant changes to bike physics mean that the Racer mode against AI opponents remains disabled for the time being. But there have been a huge range of improvements introduced.
TrackDayR Update 1.0.98.39 Release Notes:
- engine delivery at low rpm
- rider position correction when cornering
- influence of accelerations on rider in air
- helmetcam correction
- correction of some physics values on 3- and 4-wheel vehicles
- some other fixes
TrackDayR Update 1.0.98.42 Release Notes:
- hotfix Torque curve of 250 4t
- hotfix autocenter lean on MX
- experimental new physic frequency (+20%)
- tweak high rpm engine
- hotfix directionality on ramp
- improved leg animations on MX
- temporarily disabled the braking AI toggle
TrackDayR Update 1.0.98.46 Release Notes:
- Improved balance management for wheelies
- improved surge impulse management
- improved wheelie management while driving
- bugfix slow reaction in stoppie
- improved detailpatch resolution terrain
- improved pixelerror definition
- improved andes track performances
- improved front physical inertia calculation on whip
- Bugfix patch detail disappears
- Fix Moesia spawn timeattack
- bugfix on handlebar pull/push when the bike is stationary
TrackDayR Update 1.0.98.48 Release Notes:
- Fix some track doesn’t load up
TrackDayR Update 1.0.98.50 Release Notes:
- wheelie stabilization at the balance point
- lean stabilization during the wheelie
- finalization of wheel contact point calculation on disconnected surfaces ( this point helps a lot on general flow in disconnected surfaces )
- added “noroll” for MODs where wheels do not roll ( skids )
- hotfix front brake stoppie
- hotfix system CoG calculation
TrackDayR Update 1.0.98.78 Release Notes:
NEWS
- new physics terrain system
- new physical roll resistance and wheel sway speed damping
- new sinking system based on soil type
- new power delivery system
- new calculating tire contact area to ground (patch) based on dynamic load on wheel
- new experimental tire gyroscopic inertia moment
- new collision system to prevent crashing
- new extra lean crash also in dirt was only present in roads
- new options combined brakes
- new separate brake power adjustment ( front / rear )
- new semi-automatic clutch
- new “HAND SCRAPE” animation (default button D-pad up)
IMPROVEMENTS
- improved wheels angular velocity calculation ( hotfix for vibrations on engine delivery )
- improved brake pressure algorithm
- improved stoppie management
- improved body force on whip return
- improved lean speed linkage between normal and wheeling riding
- improved steering management in wheelies
- improved wheelie balance management
- improved wheelie steering algorithm that made landings weird (and flow imo)
- improved transfer load for atv & proto
- improved steering for atv & proto
HOTFIX
- bugfix ATV and PROTO
- hotfix on lean straightening in popup/bounce
- hotfix engine on the rise/fall of revs.
- hotfix engine on the limiter
- hotfix CoG ( bouncy? )
- hotfix stoppie
- hotfix bouncy suspension
- hotfix base CoG for rear wheel tireload/spin
TrackDayR Update 1.0.98.82 Release Notes:
- Fix autoclutch and manual cluitch on cvt
- Fix “under the map” bug
- Improved wheelie managment
- added new animation “Knee Knocker” (d-pad left)
TrackDayR is available for the PC via Steam. And you can keep up with all the latest TrackDayR news, updates and release details, here. You can also check out the full TrackDayR bikes list here, and the TrackDayR circuit list, here.
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