Following on from the first big content release of the year, we’ve now seen BeamNG.drive Hotfix 0.28.1 released to tackle some of the bugs and issues that have surfaced since then.
It’s very much foused on fixing various problems reported by fans of the car physics simulator, ranging from minor graphics glitches to changing the detail steering lock strength for all wheels and the occasional invisible AI vehicle.
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BeamNG.drive Hotfix 0.28.1 Release Notes:
Vehicles
- Autobello Piccolina
- Fixed gauge needles
- Fixed autobello buggy 5 speed sequential transmission launch RPM being too high for stock engine
- Bruckell Moonhawk
- Reduced shifter knob distortion during shifting
- ETK 800-Series
- Fixed gauge needles
- Made interior camera dependent on chosen seat
- Fixed 856 TT sport config using wrong inner fenders
- Re-adjusted door detents
- Tweaked aerodynamics
- Fixed wrong 310 HP diesel ECU naming
- Tweaked AWD and differential behavior
- ETK K-Series
- GT-IV model now uses S gearbox mode by default
- Re-adjusted aerodynamics
- Fixed calibration of gauges and position of needles
- Added missing widebody inner fenders
- Fixed position of beamNavigator windshield accessory
- Fixed automatic shifter animation
- Fixed an issue with 310d config using wrong gauges
- Fixed wrong 310 HP diesel ECU naming
- Tweaked AWD and differential behavior
- Gavril H-Series
- Fixed automatic gauge needles
- Gavril Roamer
- Fixed beams braking when opening extended body rear doors
- Fixed gauge needles
- Fixed instability with the RoadSport bodykit
- Ibishu Hopper
- Fixed broken tube doors
- Ibishu Miramar
- Fixed steering wheel orientation
- Soliad Wendover
- Added turned off materials for gauges and screen
Levels
- Automation
- Updated spawn previews to show new terrain colors
- Fixed skewed textures and vertex color on windows of the main building
- Improved dam LODs and added a door to dam bridge wall
- Improved roughness details on test track surface
- Fixed a hole in the small dam building mesh
- Fixed sidewalk curbs
- Fixed terrain spikes
- Fixed z fighting on some decalroads
- Fixed cabin entrance height
- Fixed a hole in water and adjusted overall water color
- Fixed the bridges mesh and barriers
- Fixed mesh collision issues on dam and factory storage
- Fixed the gap between dam gates and walls
- Applied annotations to the whole map
- Fixed tire marks width in dam zone
- Fixed duplicated material <code>m_concrete_plain</code> in misc folder
- Fixed console errors
- East Coast, USA
- Fixed spiky terrain
- Fixed stretched parking line
- Fixed floating guardrails
- Italy
- Deleted a lot of duplicated forest elements
- Deleted several trees over the gas station
Missions
- Fixed UI layout not being editable in GarageToGarage Missions when competitive scenario conditions were disabled
- Fixed missing obstacle in “Blocked Road” mission on Utah
UI
- Added a scrollbar and fixed display issues for the “List possibly broken mods” tool (available in the Mods menu)
- Adjusted Vehicle Config → Parts menu visuals based on community feedback
- Fixed the “List possibly broken mods” tool not immediately writing the full list of conflicting files to logs (it used to require closing the game, or waiting until an error was logged later)
AI & Traffic
- Fixed an issue where some traffic vehicles would exist but would not be visible
- Fixed several traffic signals and intersections in West Coast USA
- Reduced traffic spawning on dirt roads with low drivability
Script AI
- Fixed Start Delay feature
Input & Force Feedback
- Adjusted default Steering lock strength for all steering wheels down to 50%, to reduce oscillations at full lock
Game Engine
- Fixed an issue that caused some vehicle’s skins to break
- Fixed spawning height of props that are partially in the ground like the bollard
Cameras
- Fixed wrong camera tilt that could happen after pressing F8
Audio
- Adjusted EQ/gain on ETK i6/v8 exhaust
- Increased aero at high speed – removed clamp in sounds.lua, increased curve ranges and added distortion
- Fixed incorrect cabin filter settings for D15-Pre-Runner, D15 Pre-Runner Extended Cab, D15 Rock Racer, and D35 SuperPig configs
World Editor
- Fixed some minor issues in the Traffic Signals Editor when selecting objects to use for signals
- Fixed an issue with terrain painter undo function that would sometimes leave the old terrain
You can find BeamNG.drive for the PC via Steam, or through Humble Bundle. Keep up with all our latest BeamNG.drive news and coverage, here. Or check out our full BeamNG.drive car list for all the officially released vehicles for the game.
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