Last updated on December 8th, 2022 at 05:02 pm
There’s a lot of cover with the iRacing 2023 Season 1 update released and available to download. In addition to the new free Toyota GR86, there are both the BMW M Hybrid LMDh and the Mercedes-AMG W13 E Performance F1 car as paid content. And a bumper-to-bumper artwork update for the Ford Mustang FR500S.
The update also adds the new damage model for the GT3 class cars and the Dallara P217. And on the circuit side, there’s Magny-Cour and Lincoln Speedway arriving, plus overhauls for Sebring and Virginia International Raceway, plus new dirt road configurations for Daytona and Pheonix Raceway 2008.
Plus lots of other fixes and improvements including expanding AI racing, and a change to the paint layers used for custom liveries. And the new Active reset feature will let you practice specific sections of a circuit repeatedly from a custom start point, saving you minutes of driving around the Nordschleife or Le Mans.
iRacing 2023 Season 1 Update Release Notes:
SIMULATION:
Active Reset
- A new feature is now available for iRacing, Active Reset!
- Active Reset allows a driver in a solo offline session to set a single save point for their car state with a key press (Save Start Point). Then, the driver can create an end point, which loads the save point with another key press (Run).
- – – When a save point is loaded (Run), the Simulator restores the saved car state into the Session. This includes all possible parameters for the car, such as: fuel amount, speed, RPM, precise car position and wheel rotation, tire wear, damage states, hybrid system values, etc. However, the world state is not reloaded – time continues normally despite reloading a previous car state. All world parameters other than the dynamic track state remain as they are, such as track temperature, weather, and air temperature, and telemetry continues on the normal linear path.
- – – – – Active Reset works to automatically blend your current control inputs with those of the Save Start Point, to create a smooth transition experience.
- Additionally, when Run is triggered, a new Custom Sector is created between the Save Start Point and the end point created on the track. White checkerboard pattern lines are placed across the track at the start and end of the Custom Sector.
- – – For Active Reset, the delta bar reflects your performance through the Custom Sector. It is auto-enabled and selected along with a new delta box when a new Custom Sector is set for the first time.
- – – – – The new Custom Sector delta box in the UI can be cycled through – like the all-time/session best, etc. The functionality for Custom Sector is similar, with Current, Last, and Best attempts listed.
- – – Active Reset does not have any default key controls bound – be sure to select your desired keys in the Controls tab of the Options Menu.
- If you wish to override the default Custom Sector Start and End Points that are set automatically when Active Reset is used, you can use the “Custom Sector Mark Start/End Point” controls available in the options menu.
- – – This will allow you to set 3 important points on the track: Active Reset Start Point, Custom Sector Start Point, and Custom Sector End Point. Using the 4th control (Active Reset Run) allows you to go back to the beginning of these 3 points and practice again!
- Some additional helpful information:
- – – Holding down the Active Reset Run control will apply the Saved Start Point, but then pause the Simulator until you release it, allowing you to adjust your control inputs if desired.
- – – Whenever a save point is loaded with Active Reset Run, the Current Lap attempt data is invalidated.
- – – The Active Reset Save is cleared if the user enters the Garage.
- – – The Custom Sector Checkpoint lines are not visible in Replays, and only the next checkpoint you will cross is visible at any time. Custom Sector Checkpoint lines are only visible if Custom Sector “Best Mode” is selected (default).
- – – There is a 1.5 second cooldown period between the Save and Run actions.
- – – There is a 4 meter minimum Custom Sector length.
- – – By default, the Custom Sector Start Point is set 2 meters in front of the Active Reset Start Point. This can be ideal for practicing launches, as your attempt will not be timed until you launch!
Physics
- Physics behavior related to wall-riding has been improved.
- – – Dragging along a wall at various speeds and for various durations with all types of cars should more realistically penalize the driver.
Tire Model
- Fixed a couple of bugs with saving and restoring tire states across certain session transitions, getting in/out of car transitions, as well as during team events when a driver change is made without also changing tires. These bugs could cause more tire degradation, and/or cause an incorrect change to the tire conditioning state.
Tracks
- Start Zones have been added to the following track configs:
- – – The Bullring – Oval
- – – Concord Speedway
- – – Five Flags Speedway
- – – Hickory Motor Speedway
- – – iRacing Superspeedway
- – – Irwindale Speedway – Outer
- – – Langley Speedway
- – – Lanier National Speedway – Asphalt
- – – Lucas Oil Raceway (IRP) – Oval
- – – The Milwaukee Mile
- – – Nashville Fairgrounds Speedway – Oval
- – – New Smyrna Speedway
- – – North Wilkesboro Speedway
- – – Oxford Plains Speedway
- – – Rockingham Speedway – Oval
- – – South Boston Speedway
- – – Southern National Motorsports Park
- – – Stafford Motor Speedway – Full Course
- – – Thompson Speedway Motorsports Park
- – – Twin Ring Motegi – Oval
- – – USA International Speedway – Asphalt
- – – [Legacy] Kentucky Speedway – Oval
- – – [Legacy] Michigan International Speedway – 2009
- – – [Legacy] Phoenix Raceway – 2008 – Oval
- – – [Legacy] Pocono Raceway – 2009 – Oval
- – – [Legacy] Texas Motor Speedway – 2009 – Oval
- The number of Grid Stalls has been expanded to 60 for the following track configs:
- – – Atlanta Motor Speedway – Oval – 2008
- – – Auto Club Speedway – Oval
- – – Bristol Motor Speedway – Dual Pit Roads
- – – Bristol Motor Speedway – Single Pit Road
- – – Chicagoland Speedway
- – – Darlington Raceway
- – – Daytona International Speedway – Oval – 2008
- – – Dover Motor Speedway
- – – Homestead Miami Speedway – Oval
- – – Iowa Speedway – Oval
- – – Kansas Speedway – Oval
- – – Las Vegas Motor Speedway – Oval
- – – Lucas Oil Raceway (IRP) – Oval
- – – Martinsville Speedway
- – – Michigan International Speedway
- – – New Hampshire Motor Speedway – Oval
- – – North Wilkesboro Speedway
- – – Richmond Raceway
- – – Rockingham Speedway – Oval
- – – Talladega Superspeedway
- – – Texas Motor Speedway – Oval
- – – Twin Ring Motegi – Oval
- – – World Wide Technology Raceway (Gateway) – Oval
- – – [Legacy] Kentucky Speedway – Oval
- – – [Legacy] Phoenix Raceway – 2008 – Oval
- – – [Legacy] Texas Motor Speedway – 2009 – Oval
Track Surface Model
- A new dynamic track surface parameter system is now enabled: Track Polish!
- – – Track Polish is the process by which an asphalt track’s surface is slowly polished by the tires running over its surface, smoothing the aggregate asphalt. This happens most often along the racing line, where many thousands of tires pass by. Depending upon tire conditioning and weather conditions, this can affect racing.
- Track Polish has been implemented in such a way to affect racing as follows:
- – – When racing on or near the racing line, grip should be roughly the same as it has been. However, as your move away from the optimal racing line, grip will gradually reduce in dry conditions.
- – – Track Polish does not include other factors such as track age or rubber depositing on the track surface – Track Polish is independent of other track surface properties.
- Track Polish is only enabled for Road Courses at the present time.
Soft Surface Model
- The physics properties for soft surfaces and how tires interact with them have been updated.
- – – All types of off-track soft surfaces now behave with more realism – grass, dirt, gravel, and sand are all softer and allow tires to sink into the surface slightly. These surfaces are all more naturally bumpy than their previous versions.
- – – Rallycross and Dirt Oval and Dirt Road racing surfaces remain unaffected by these changes, as they already have track surface properties.
Pit Stop
- Fixed an issue where team members, spotters, and spectators were not always seeing the pit speed limit in the interface.
Hybrid Systems
- The logic for hybrid system deployment has been adjusted to improve performance when the player is on the throttle earlier than expected.
Team Racing
- Fixed an issue where an extra set of tires could sometimes be consumed during a driver-swap if a driver teammate connected after the Race had already started and they took over the driving duties when the team had only consumed a single set of tires so far.
AI Racing
- AI Drivers have been fully trained for racing with the following new vehicles:
- – – BMW M Hybrid V8
- – – Ford Mustang FR500S
- – – Legends Ford ’34 Coupe
- – – Legends Ford ’34 Coupe – Rookie
- – – Lotus 79
- – – NASCAR Classic Buick LeSabre – 1987
- – – NASCAR Classic Chevrolet Monte Carlo – 1987
- – – NASCAR Classic Ford Thunderbird – 1987
- – – Toyota GR86
- AI Drivers have been fully trained for racing at the following new track configurations:
- – – Atlanta Motor Speedway – Legends Oval – 2008
- – – Autódromo José Carlos Pace – Moto
- – – Barber Motorsports Park – Short A
- – – Brands Hatch Circuit – Indy
- – – Charlotte Motor Speedway – 2018 – Legends Oval
- – – Circuit de Nevers Magny-Cours
- – – Donington Park Racing Circuit – National
- – – Iowa Speedway – Infield Legends
- – – Las Vegas Motor Speedway – Legends Oval
- – – Nürburgring Nordschleife – Industriefahrten
- – – Road America – Bend
- – – Snetterton Circuit – 200 and 300
- – – Sonoma Raceway – Cup, Cup Historic, IndyCar 2008-2011, IndyCar 2012-2018, and IndyCar pre-2008
- – – Texas Motor Speedway – Oval and Legends Oval
- – – [Legacy] Charlotte Motor Speedway – 2008 – Legends Oval
- – – [Legacy] Kentucky Motor Speedway – 2011 – Legends
- – – [Legacy] Texas Motor Speedway – 2009 – Legends Oval
- AI Drivers have completed their quarterly education with the following classes and materials:
- – – Required Rookie Video Series: How to Avoid Hitting the Car Directly in Front of You
- – – The Big Book of Optimal Racing Lines
- – – Steering Into the Skid – Lessons for the Track and Life
- – – IA cixelsyD eht rof thgiR & tfeL
- – – Speed % Up = Error % Up
- – – Real-Time Divination for Track Speed Requirements
- – – Fuel-Man’s Over/Under Rules
- – – Don’t Divide By Zero and Drive (D.D.B.Z.D.) – A Community Training Program for AI Youth
- – – Geology 213 [Racetrack Surface Aggregates and Polish]
- – – Number Crunchin’ Engine Revvin’ Wheel Spinnin’
- – – AI Prototype Program: #00FF00 RACECAR
- – – The Apprentice Chef’s Guide to Heating Cold Tires
- – – Everything You Wanted to Know About Grids, Starts, Pacing, & Cautions but Were too AI to Ask
- – – Tools of the Trade Spotlight: The Steering Wheel
- – – The 7 Kung Fu Styles of Defensive Driving
- AI Drivers have received additional specialized training for the following vehicles:
- – – Dallara P217
- – – Global Mazda MX-5 Cup
- – – The GT3 Class Cars
- – – SCCA Spec Racer Ford
- AI Drivers have received additional specialized training at the following track configurations:
- – – Autodromo Nazionale Monza – Grand Prix
- – – Barber Motorsports Park – Full Course
- – – Daytona International Speedway – Oval
- – – iRacing Superspeedway
- – – Langley Speedway
- – – Lanier National Speedway – Asphalt
- – – New Hampshire Motor Speedway
- – – Talladega Superspeedway
- Fixed some errors found in our AI System code, including:
- – – AI Drivers now utilize the correct stall for Lone Qualifying Sessions.
- – – AI Drivers using vehicles with the Old Damage Model were not always getting contact incidents correctly.
New Damage Model
- Friction energy calculations and parameters have been updated.
- The algorithms for preventing mesh snagging for dirt tires on uneven ground surfaces have been updated.
- Updated how energy is used by the particles and effects systems so they are more consistent.
- Fixed an issue where some cars were incorrectly entering the world with failing setups.
- Fixed an issue where some collisions were generating far more energy than they should have.
- Fixed the occurrence of some erratic values for suspension and spring forces.
Graphics
- For the SpeedTree system, added self-shadowing and upgraded to the latest version.
- Fixed an issue where some fence textures could be rendered opaque when using certain shader settings.
- Fixed an issue where brake glow was carried over from previous sessions.
- Fixed some Graphics Options tooltips.
Visual Effects
- Lighting for particle effects have been improved.
- The PopcornFX system version has been updated.
Custom Paint Schemes
- A new vehicle texture layer has been added to all vehicles which simulates an acrylic clear coat for all custom paint schemes.
- – – This new texture layer allows you to put a clear shell over the existing paint scheme of the car with its own specular qualities separate from the underlying material. This is meant to replicate automotive paint jobs where the underlying car paint is overlaid with an acrylic clear coat.
- – – To implement this on your custom paint schemes, adjust the blue channel on your existing specular maps (this channel in our spec maps was previously unused). This works in a very similar way to the green roughness channel that you may use currently to determine how shiny or dull the pixel will be. The shininess is determined by the color value of the pixel in the channel, across a spectrum of intensity.
- – – The color values for this channel are as follows:
- – – – – 0 to 15 RGB (black) = no clear coat
- – – – – 16 RGB (nearly black) = 100% reflectivity, very shiny
- – – – – 255 RGB (white) = 0% reflectivity, no shine
- – – For existing Custom Paint Schemes, the value for this channel was 255 RGB, providing you with a fully shiny acrylic clear coat. To keep the pre-2023 Season 1 look for your Custom Paint Schemes, you will need to set this channel to have a 0 RGB value.
- – – – – All of our Custom Car Paint Scheme Templates have been updated with this season’s release to have the blue channel set to a 0 RGB value.
Audio
- Harmonics have been added to the LFE effects to make them easier to feel on certain smaller shakers.
Some crash sounds for some New Damage Model impacts and events have been improved.
- Fixed an issue that could have caused LFE and TrueForce effects to accidentally play when outside of the car in rare instances.
Spotter
- The Ari Cejas – Spanish spotter pack has been updated.
- – – Many thanks to Ari Cejas!
Controls
- For the F9 Black Box, the key repeat up/down spin controls have been updated to match the rest of the black boxes.
- – – Now pressing and holding down one of the buttons with your mouse will cause the value to increment continuously rather than needing to repeatedly click the mouse. This does not change the behavior of the black boxes “increment selected control” button mapping. That will continue to rely on keyboard key repeat behavior. The upshot is that if you map those to a button on a joystick you still won’t get any key repeat behavior in any black box.
- Fixed a bug that could show the wrong input on the options screen when switching from a joystick to mouse input on the steering or throttle controls. This did not affect the car when driving.
Force Feedback (FFB)
- Some adjustments have been made to help make the Sim more safe.
- – – The bump stops are now limited to a minimum of 10 degrees up from 0.5 degrees.
- – – The ability to turn off the force limiter that suppresses signals in a crash has been removed.
- – – Customers with inverted FFB signals have been reset, and the ability to invert the FFB signal via the “app.ini” file has been removed.
- – – – – A warning dialog will appear if a user had their FFB signal inverted prior to this update. If you receive this warning, it is important that you contact customer support immediately so we can work out why it was set. Users that had this set will be unable to use the Simulator until this is fixed, as their wheel could spin out of control the next time you enter the car.
- A limiter and damper to the FFB signal has been added that activates when it detects the wheel is spinning out of control. When activated a pink bar will appear at the top-end of the F-Meter with its length indicating the percentage of cut and damping being applied to the signal. You can also monitor this by watching the telemetry variable: “SteeringWheelLimiter”.
- – – This safety feature will not activate during normal driving.
- A new low-pass smoothing filter has been added for the force feedback signal.
- – – By default this is setup to remove unwanted high frequency noise from the signal before downsampling and sending it off to the wheel. But by increasing the value you can further smooth out the signal at the expense of a little added latency. Note that this can not be used to stop your wheel from oscillating – in fact the more smoothing you add the more likely it is to oscillate. You can set the smoothing value to 0 to turn it off completely and return to the old behavior.
- Linear mode is now the default for the force feedback effects. Non-linear mode is useful for weaker wheels like the Logitech G29, but linear mode works better for stronger wheels.
- Some damping has been added to the end stops so the wheel is less likely to bounce off of them. Also no longer cut the end stop force when in a wreck.
Accessibility
- The allowable range for audio sliders for drivers with a hearing disability may now be increased beyond the normal range.
- – – If you need help setting up accessibility options, please contact Customer Service.
Sporting Code
- Race Start behavior has been better defined, including information about abbreviated starts, and rolling starts for Start Zones, Ovals, and Road courses.
- New Glossary entries have been added for Start Zone and Super Session.
iRACING UI:
Series Stats & Standings
- A new home has been created for Series Stats & Standings in the iRacing UI!
- A brand new Series Stats page can be found in the Results & Stats section by clicking on the “Series Stats & Standings” button on the side-bar. Here, you can find all of the iRacing Stats you have been accustomed to browsing through on the Classic Membersite.
- – – Four Series cards are presented at the top of the page to provide users with quick access to their most recently run Series.
- – – Below this, there is an overall list view of all Series for deeper browsing, complete with search functionality.
- Clicking on a Series opens the Stats modal window for that Series.
- – – You can browse all event types that exist for the selected Series, including Overall Season, Time Trial, and Qualify.
- – – Filters are available for narrowing your search by Week, Club, and Division.
- – – You can also view past Season Stats for the Series.
General
- The process for loading and processing dynamically generated 2D images in the UI has been updated. These images include car paints and helmets of all sizes and for all areas of the UI, including the paint shop, AI Racing, Results, My Content, etc.. This does not include the full 3D models – only 2D images.
- Fixed an issue where the iRacing Formula iR-04 and iRacing Superspeedway were being sorted to the bottom of lists due to their lower-case lettering.
- The systems used for Favorites of all types have been updated and improved.
Content
- For content lists, fixed an issue where content was not being sorted correctly by Release Date. This fixes the release dates for all content.
iRacing Credits
- iRacing Credits will now expire 24 months after they have been granted to an account.
- – – This policy has no effect on iRacing Dollars, which never expire. iRacing Credits can be used to make a large variety of purchases, and users can adjust their purchase settings so that iRacing Credits are spent before other types of currency.
Filters
- Whenever active filters are causing no data to be displayed, a message informing the user of this is shown and a button is provided to clear the filters.
- – – This is a new and different behavior than if no actual data exists to be displayed (such as if no Hosted Sessions are running at all).
- By default, new iRacing users will have their Official Sessions filtered to only display Races for which they are eligible to join.
Series
- A new tab has been added to the Series modal window: Series Stats.
- – – This tab provides you with the full set of the Series Stats & Standings details for that Series.
- A button has been added at the top-right of the Series modal window that links to the related iRacing forum for the Series.
- The “Info” and “Paint” buttons are now readily available on the Car Card.
Race Guide
- Fixed a bug that caused some Race Guide session boxes to appear too short relative to the session duration it was displaying.
AI Racing
- When creating an AI Opponent Roster, fixed the error message that is displayed if illegal characters are used for the AI Opponent Roster’s Name.
- – – Legal characters include: alpha-numeric, space, dash, underscore, comma, and period.
Leagues
- Removed a “Send PM” toggle from Leagues.
Test Drive
- Improved some title language for Session Settings.
Paint Shop
- Paint Shop sponsor, Engine Ice, has been removed
CARS:
<Car Class> GT3 Cars
- The New Damage Model is now enabled for these cars!
- – – Along with the tuning of car damage properties, strengths, and damage thresholds, any wheels with significant damage will also now be fully replaced during a pit stop.
- Standardized rub blocks have been added to all GT3 class cars, to ensure balanced interactions with racing surfaces and curbs.
- Tire parameters have been updated. These changes will allow cars to complete just one fuel stint on a set of tires at most tracks.
- A brake system update has standardized maximum input forces for all cars so that 100 kg is 100%. Brake pad friction levels for the three pad options have been shifted so that the old low friction pad is now the new medium.
- Car performance balance has been improved across the GT3 Car Class.
- Steering ratio adjustment ranges and the number of differential clutch plates have been unified across the GT3 Car Class.
- Pit Stop procedures have been updated to allow cars to take fuel and tires simultaneously instead of sequentially.
- Fuel burn no longer occurs when the engine is running but the throttle is closed. This eliminates any fuel-saving benefit of clutching or cycling the ignition in the car.
- Mass and power increases along with aerodynamic model fine-tuning will render most legacy setups obsolete.
- iRacing setups have been updated.
<Car Class> GT4 Cars
- For the New Damage Model, fixed an issue where accumulating damage was incorrectly increasing downforce instead of reducing it.
<Car Class> NASCAR Camping World Trucks
- iRacing setups have been updated.
<Car Class> NASCAR Classic 1987 Cars
- AI Racing is available for all three of these cars!
- For the New Damage Model, durability of wheels and body panels have been reduced.
- iRacing setups have been updated.
<Car Class> NASCAR Cup Series Next Gen Cars
- Fixed an issue where the incorrect aero package appeared to be in use at Kansas Speedway.
- iRacing setups have been updated.
<Car Class> NASCAR Xfinity Cars
- iRacing setups have been updated.
<Car Class> Stock Car Pro Series Cars
- iRacing setups have been updated.
<Car Class> Touring Cars
- For the New Damage Model, friction values for the splitter and chassis have been reduced to decrease the likelihood of snagging.
- For the New Damage Model, fixed an issue where accumulating damage was incorrectly increasing downforce instead of reducing it.
ARCA Menards Chevrolet Impala
- Fixed an issue where some drivers’ backsides were showing through the back of their seats. How embarrassing.
- iRacing setups have been updated.
Aston Martin Vantage GT4
- Interface images for this car have been updated.
Audi 90 GTO
- Fixed an issue where backfires were not triggering correctly.
- iRacing setups have been updated.
Audi R18
- The carbon fiber texture is no longer a color-changing part of the car paint patterns.
- Fixed an issue with the dashboard fuel display for opponent drivers using this car.
BMW M8 GTE
- iRacing setups have been updated.
BMW M Hybrid V8
- NEW CAR!
- The BMW M Hybrid V8 is now ready for racing!
- BMW’s long-awaited return to the highest ranks of prototype racing comes in 2023, as the German manufacturer teams up with chassis partner Dallara and team partner Rahal Letterman Lanigan Racing to bring the BMW M Hybrid V8 to the IMSA WeatherTech SportsCar Championship. Built to the new universal LMDh/GTP regulations, two M Hybrid V8s will compete in IMSA’s premier GTP class, but countless more reproductions of the car are set to debut on iRacing before its first racing lap.
- – – As a result of this, some Members will receive a refund in iRacing Credits for their previous purchase of either or both the Audi R18 and the Porsche 919.
- – – – – Members who purchased either or both of these vehicles within the past 90 days will receive a $10.00 refund in iRacing Credits.
- – – – – Members who purchased either or both of these vehicles between 91 and 365 ago will receive a $5.00 refund in iRacing Credits.
- The New Damage Model comes enabled for this car!
- AI Racing is available for this car!
Cadillac CTS-V Racecar
- Fixed an issue where the steering wheel would conveniently be relocated to the roof of the car when the “Static” display option was selected for it.
- Dashboard carbon fiber texture has been updated.
Chevrolet Monte Carlo SS
- iRacing setups have been updated.
Dallara F3
- iRacing setups have been updated.
Dallara iR-01
- For the New Damage Model, break limits and yields for suspension and body panels have been reduced.
- iRacing setups have been updated.
Dallara IR18
- Rear spring adjustment range has been increased.
- iRacing setups have been updated.
Dallara P217
- The New Damage Model is now enabled for this car!
- Tire parameters, including wear rate, have been updated.
- Brake parameters, including cooling, have been updated.
- Horsepower and weight have been updated to match current regulation values.
- Drafting benefits for trailing cars have been reduced.
- Pit Stop procedures have been updated to allow cars to take fuel and tires simultaneously instead of sequentially. Full refuel time is 34 seconds.
- Fuel is shut off on the over-run, so you can’t save fuel by engaging the clutch in brake zones.
- Fully broken nose and rear wing pieces will now result in a meatball flag, to prevent cars from continuing in an unsafe condition.
- iRacing setups have been updated.
Dirt Late Model
- (ALL) – iRacing setups have been updated.
Dirt Midget
- iRacing setups have been updated.
Dirt Modified
- (ALL) – iRacing setups have been updated.
Dirt Sprint Car
- (ALL) – iRacing setups have been updated.
Dirt Sprint Car Non-Winged
- (ALL) – iRacing setups have been updated.
Dirt Street Stock
iRacing setups have been updated.
Dirt UMP Modified
- iRacing setups have been updated.
Ferrari 488 GT3 Evo 2020
- Fixed an issue with the dashboard fuel display for opponent drivers using this car.
Ferrari 488 GTE
- Fixed an issue with the dashboard fuel display for opponent drivers using this car.
Ford Mustang FR500S
- A bumper-to-bumper artwork update has been completed on this car!
- – – This overhaul includes new models, textures, lighting, shadowing, reflectivity, damage morphs, decals, pit box objects, and more.
- AI Racing is available for this car!
- Wheels are now allowed to be custom colors.
- Fixed an issue where the front ARB setting was not actually being adjusted based on user input. The selection should now be correct.
- iRacing setups have been updated.
Formula Renault 3.5
- iRacing setups have been updated.
Global Mazda MX-5 Cup
- A variety of vehicle parameters have been updated including: tire properties, differentials, dampers, brakes, rollbars, rear springs and caster.
- Fixed an issue with the dashboard fuel display for opponent drivers using this car.
- iRacing setups have been updated.
Hyundai Elantra N TC
- Interface images for this car have been updated.
Indy Pro 2000 PM-18
- iRacing setups have been updated.
iRacing Formula iR-04
- For the New Damage Model, break limits and yields for suspension and body panels have been reduced.
- For the New Damage Model, fixed an issue where accumulating damage was incorrectly increasing downforce instead of reducing it.
- iRacing setups have been updated.
Lamborghini Huracán GT3 EVO
- The rollbar camera now has a fixed position.
Legends Ford ’34 Coupe
- AI Racing is available for this car!
- iRacing setups have been updated.
Legends Ford ’34 Coupe – Rookie
- AI Racing is available for this car!
- iRacing setups have been updated.
Lotus 49
- iRacing setups have been updated
Lotus 79
- AI Racing is available for this car!
- iRacing setups have been updated.
Mercedes-AMG GT3 2020
- Fixed an issue where the headlights model was missing at certain camera distances.
Mercedes-AMG W13 E Performance
- NEW CAR!
- The Mercedes-AMG W13 E Performance is now ready for racing!
- Fresh out of the 2022 World Driver’s Championship, the Mercedes-AMG W13 E Performance marks the second car built by the Mercedes-AMG Petronas Formula One Team to come to iRacing. Shod in silver in a return to the German manufacturer’s traditional racing colors, the car also represented a drastic change from its predecessor, the W12, due to major changes in regulations from the 2021 season. Its most striking visual changes include much smaller sidepods than previous seasons, which were introduced in preseason testing and used throughout the year.
- The New Damage Model comes enabled for this car!
Modified – SK & NASCAR Whelen Tour Modified
- (ALL) – iRacing setups have been updated.
Porsche 911 GT3 Cup (992)
- iRacing setups have been updated.
Porsche 911 RSR
- iRacing setups have been updated.
Porsche 919
- Interface images for this car have been updated.
Porsche Mission R
- The driving line aid for this car is now displayed as an average between the Race and Qualifying power modes.
Radical SR10
- iRacing setups have been updated.
SCCA Spec Racer Ford
- Vehicle parameters have been updated.
- Tire parameters have been updated.
- Differential spider gear friction has been added.
- Fixed an issue with the dashboard fuel display for opponent drivers using this car.
- For the New Damage Model, fixed an issue where accumulating damage was incorrectly increasing downforce instead of reducing it.
- iRacing setups have been updated.
Silver Crown
- iRacing setups have been updated.
Skip Barber Formula 2000
- For the New Damage Model, break limits for wheels have been reduced.
Street Stock
- Fixed an issue where this vehicle would always appear with maximum scrape damage.
- iRacing setups have been updated.
Supercars Ford Mustang GT
- iRacing setups have been added.
Supercars Holden ZB Commodore
- iRacing setups have been added.
Super Late Model
- iRacing setups have been updated.
Toyota GR86
- NEW CAR!
- The Toyota GR86 is now ready for racing!
- The official car of the all-new Toyota GR Cup, Toyota’s all-new single-make road racing series, the Toyota GR86 serves as an approachable, sporty vehicle for drivers to hone their craft. Announced in 2022, each Toyota GT86 starts as a fully production vehicle before heading to North Carolina, where Toyota Gazoo Racing North America engineers transform it into racing machines capable of taking on some of America’s premier road courses.
- The Toyota GR86 is being added to the iRacing Base Content, meaning all Members have been granted the car free of charge!
- AI Racing is available for this car!
USF 2000
- iRacing setups have been updated.
[Legacy] Ferrari 488 GT3
- Fixed an issue with the dashboard fuel display for opponent drivers using this car.
TRACKS:
Atlanta Motor Speedway
- (Oval – 2008) – The number of Grid Stalls has been expanded to 60.
- (Legends Oval – 2008) – AI Racing is now available at this track!
- (Rallycross Long) – A variety of fixes, including: fixed signage that had sunk into the terrain around the pit area, provided a body to a fence spirit, fixed various track surface seams, and fixed an issue where cars could ghost through each other in the hairpin corner.
Autódromo José Carlos Pace
- (Moto) – AI Racing is now available at this track!
Auto Club Speedway
- (Oval) – The number of Grid Stalls has been expanded to 60.
Barber Motorsports Park
- (Short A) – AI Racing is now available at this track!
Brands Hatch Circuit
- (Indy) – AI Racing is now available at this track!
Bristol Motor Speedway
- (Dual Pit Roads and SIngle Pit Road) – The number of Grid Stalls has been expanded to 60.
The Bullring
- Start Zone has been added and enabled.
Charlotte Motor Speedway
- (Legends Oval) – AI Racing is now available at this track!
Chicagoland Speedway
- The number of Grid Stalls has been expanded to 60.
Circuit de Nevers Magny-Cours
- NEW TRACK!
- A new Road Course, Circuit de Nevers Magny-Cours, is now ready for racing!
- Built in 1960 and originally the host of the famous Winfield Racing School, Circuit de Nevers Magny-Cours has been a constant presence on various national and international open-wheel and GT calendars for decades. Global motorsport fans know Magny-Cours best for hosting the French Grand Prix for nearly two decades from 1991 to 2008, where Michael Schumacher became the first-ever driver to win a single Grand Prix eight times at the same circuit in 2006.
- AI Racing is available at this track!
Concord Speedway
- Start Zone has been added and enabled.
Darlington Raceway
- The number of Grid Stalls has been expanded to 60.
Daytona International Speedway
- (Oval – 2008) – The number of Grid Stalls has been expanded to 60.
Daytona Rallycross and Dirt Road
- TWO NEW TRACK CONFIGURATIONS!
- A pair of new track configs, Dirt Road Long & Dirt Road Short, have been added to this track!
- – – These configs match the Rallycross config versions of similar name, but have the Joker Lap section removed and disabled for pure Dirt Road racing action!
- This track has been renamed from “[Legacy] Daytona International Speedway – 2008” to better reflect its purpose.
Donington Park Racing Circuit
- (National) – AI Racing is now available at this track!
Dover Motor Speedway
- The number of Grid Stalls has been expanded to 60.
Five Flags Speedway
- Start Zone has been added and enabled.
Hickory Motor Speedway
- Start Zone has been added and enabled.
Homestead Miami Speedway
- (Oval) – The number of Grid Stalls has been expanded to 60.
iRacing Superspeedway
- Start Zone has been added and enabled.
Iowa Speedway
- (Oval) – The number of Grid Stalls has been expanded to 60.
- (Infield Legends) – AI Racing is now available at this track!
Irwindale Speedway
- (Outer) – Start Zone has been added and enabled.
Kansas Speedway
- (Oval) – The number of Grid Stalls has been expanded to 60.
Knockhill Racing Circuit
- (Rallycross) – Fixed an issue where Stop-and-Go penalties were being awarded instead of Post-Race Time penalties for jumping the start.
Langley Speedway
- Start Zone has been added and enabled.
Lanier National Speedway
- (Asphalt) – Start Zone has been added and enabled.
Las Vegas Motor Speedway
- (Oval) – The number of Grid Stalls has been expanded to 60.
- (Legends Oval) – AI Racing is now available at this track!
Lime Rock Park
- Collision has been added to a few environment objects.
Lincoln Speedway
- NEW TRACK!
- A new Dirt Oval, Lincoln Speedway, is now ready for racing!
- Abbottstown, Pennsylvania’s Lincoln Speedway claims to be “Where the Action is the Attraction,” and decades of exciting feature events help it live up to that profile. Frequented by many of the best 410 Sprint Car drivers in the United States, the 3/8 mile, high-banked, clay oval has been in operation for six decades, hosting high-caliber weekly shows and multiple annual visits from the World of Outlaws alike. Lincoln’s first season took place in 1953, with Walt Ragan taking home the inaugural track championship.
Lucas Oil Raceway (IRP)
- (Oval) – Start Zone has been added and enabled.
- (Oval) – The number of Grid Stalls has been expanded to 60.
Martinsville Speedway
- The number of Grid Stalls has been expanded to 60.
Michigan International Speedway
- The number of Grid Stalls has been expanded to 60.
The Milwaukee Mile
- Start Zone has been added and enabled.
Motorsport Arena Oschersleben
- Camera jib animations have been updated.
Mount Washington Auto Road
- Fixed a rendering issue with the dirt track surface here.
- Improved the final level of detail draw distances for the mountainside trees.
Nashville Fairgrounds Speedway
- (Oval) – Start Zone has been added and enabled.
New Hampshire Motor Speedway
- (Oval) – The number of Grid Stalls has been expanded to 60.
New Smyrna Speedway
- Start Zone has been added and enabled.
North Wilkesboro Speedway
- Start Zone has been added and enabled.
- The number of Grid Stalls has been expanded to 60.
Nürburgring Nordschleife
- (Industriefahrten) – AI Racing is now available at this track!
Oulton Park Circuit
- Updated the reflectivity of some environment textures.
Oxford Plains Speedway
- Start Zone has been added and enabled.
Richmond Raceway
- The number of Grid Stalls has been expanded to 60.
Road America
- (Bend) – AI Racing is now available at this track!
- Some asphalt textures near the kink have been improved.
Road Atlanta
- Fence textures have been updated.
Rockingham Speedway
- (Oval) – Start Zone has been added and enabled.
- (Oval) – The number of Grid Stalls has been expanded to 60.
Rudskogen Motorsenter
- Fixed an issue that was causing a rendering slow-down on the front straight.
Sebring International Raceway
- A full artwork overhaul, including new surface bumpmaps, models, textures, and terrain has been completed at this track!
- Laid out on the runways of a World War II air base and the adjacent roadways, Sebring International Raceway is the oldest permanent road-racing circuit in the United States. It hosted its first race on New Year’s Eve, 1950, a six-hour handicap event won by a diminutive Crosley Hotshot two-seat roadster. The first “12-Hour Grand Prix of Endurance” was held two years later, and for several years Sebring was the site of America’s only real international races. In 1959 Sebring was the site of the first United States Grand Prix before the event found a permanent home at Watkins Glen. For nearly 60 years the world’s top racers have competed for victory at this storied track nestled in central Florida’s orange groves.
Silverstone Circuit
- (Grand Prix & International) – Fixed some issues with incorrectly cited track lengths.
Snetterton Circuit
- (200 and 300) – AI Racing is now available at this track!
Sonoma Raceway
- (Cup, Cup Historic, IndyCar 2008-2011, IndyCar 2012-2018, and IndyCar pre-2008) – AI Racing is now available at this track!
- Starting grids on other IndyCar configs were updated to match the /irl config.
South Boston Speedway
- Start Zone has been added and enabled.
Stafford Motor Speedway
- (Full Course) – Start Zone has been added and enabled.
Talladega Superspeedway
- The number of Grid Stalls has been expanded to 60.
Texas Motor Speedway
- (Oval) – The number of Grid Stalls has been expanded to 60.
- (Oval and Legends Oval) – AI Racing is now available at these track configurations!
Thompson Speedway Motorsports Park
- Start Zone has been added and enabled.
Twin Ring Motegi
- (Oval) – Start Zone has been added and enabled.
- (Oval) – The number of Grid Stalls has been expanded to 60.
USA International Speedway
- (Asphalt) – Start Zone has been added and enabled.
Virginia International Raceway
- This is an early announcement about the upcoming release of a brand new version of Virginia International Raceway, coming before the end of the year!
- – – This version will be entirely brand new, with 2022 laser scan data and will be fully rebuilt with new artwork to bring this track into the modern age.
- – – This track will include five configurations: Full Course, Grand Course, North Course, South Course, and Patriot Course.
- This new track will be included as part of the Base Content for iRacing, meaning it will be 100% FREE for all iRacing Members!
- – – Preemptively, the existing version of Virginia International Raceway has been added to the Base Content for iRacing, meaning it has been granted to iRacing Members for free!
- – – Members who purchased the original Virginia International Raceway within the past 90 days have been granted a full refund value of $14.95 in iRacing Credits.
- – – Members who purchased the original Virginia International Raceway between 91 and 365 days ago have been granted a partial refund value of $5.00 in iRacing Credits.
- When the new 2022 laser scan version Virginia International Raceway is released, the original version of Virginia International Raceway will be Retired, and will no longer be available for use on iRacing.
- – – IMPORTANT NOTICE: As part of Retirement, old Replays at this version of the track will no longer be viewable. Please collect any screenshots and videos you desire of the existing Virginia International Raceway before it is retired before the end of the year!
Volusia Speedway Park
- Fixed an issue where areas outside the track walls were incorrectly accumulating thrown dirt, which was improperly influencing the dynamic dirt surface inside the track walls.
Wild West Motorsports Park
- This track is now included as part of the Base Content for iRacing, meaning it is 100% FREE for all iRacing Members!
- – – Members who purchased Wild West Motorsports Park within the past 90 days have been granted a full refund value of $11.95 in iRacing Credits.
- – – Members who purchased Wild West Motorsports Park between 91 and 365 days ago have been granted a partial refund value of $5.00 in iRacing Credits.
Williams Grove Speedway
- Crowds have been updated.
World Wide Technology Raceway (Gateway)
- (Oval) – The number of Grid Stalls has been expanded to 60.
[Legacy] Charlotte Motor Speedway – 2008
- (Legends Oval) – AI Racing is available at this track!
[Legacy] Kentucky Speedway – 2011
- (Oval) – Start Zone has been added and enabled.
- (Oval) – The number of Grid Stalls has been expanded to 60.
- (Legends) – AI Racing is available at this track!
[Legacy] Michigan International Speedway – 2009
- Start Zone has been added and enabled.
[Legacy] Phoenix Raceway – 2008
- NEW TRACK CONFIGURATION!
- A new track config, Dirt Road, has been added to this track!
- – – This config matches the Rallycross config version, but has the Joker Lap section removed and disabled for pure Dirt Road racing action!
- (Oval) – Start Zone has been added and enabled.
- (Oval) – The number of Grid Stalls has been expanded to 60.
[Legacy] Pocono Raceway – 2009
- (Oval) – Start Zone has been added and enabled.
[Legacy] Texas Motor Speedway – 2009
- (Oval) – Start Zone has been added and enabled.
- (Oval) – The number of Grid Stalls has been expanded to 60.
- (Legends Oval) – AI Racing is available at this track!
You can sign up to iRacing, here (and credit your referral to ORD, which we’d appreciate!). And see all vehicles included in your basic subscription, or what you can access by paying more, in our full official iRacing car list, here. Or check out all of the included circuits, and the others you can buy, in our full official iRacing track list, here. And keep up with all the latest iRacing news, updates and eSports, here.
Leave a Reply