Catching up on the latest from Reiza Studios with Automobilista 2 V0.9.5.1 released at the weekend to take another step towards how the game will be in Version 1.0.
Apparently the handling for most cars is close to what is being aimed at, so work will now focus on fuel consumption, tyre and engine wear, and also temperature and reliability. And there are plans for more work on new AI settings, 3D animations, and the new Dedi tool for dedicated servers.
Automobilista 2 V0.9.5.1 Changelog:
UI
- Fixed spectator leaderboard position text always being forced to wrong colour.
- Applied HUD style leaderboard to Replay/Monitor Screens
- Fixed disabled ‘View Replay’ button displaying instead of ‘Save Replay’ button in MP session results screen
- Fixed Time Trial Pause Menu leaderboard not displaying correctly
- Added identification for dedicated servers in browser list
- Multiplayer sessions now default to cockpit view in race session countdown (to avoid bug leading to players beign stuck in TV cam)
- Fixed Monitor camera switcher not working after changing cars
FORCE FEEDBACK
- Steering rack damping no longer passes through Low Force Boost setting (more consistent damping)
- Fixed error in parking force script
- Adjusted locktstop strength
- Fixed issue with recently added FFB filter occasionally behaving unpredictably
- Fine-tuned all car-specific max force & smoothing levels to suit latest FFB system revisions, bug fixes as well as latest tyre physics developments
PHYSICS
- Revised tyre tread physics for Opalas, F-Vee, F-V12, F-V10, Caterhams, ARC Camaro, Super V8
- Slight adjustments to all wet tyre compounds
- Increased carcass load stiffness for incremental tyre pressure adjustments in F-Classic (all gens), F-V12, Caterhams, ARC Camaro, Super V8
- Fixed bug causing downshift protection system not to work properly
- Adjusted shift tolerances for semiauto boxes (to avoid neutral – 1st gear not engaging in high revs)
- Enabled antistall for cars with modern semi-automatic boxes & karts with torque converters / centrifugal clutches
- Revised engine inertia for V8, V6 engines
- Reduced default steering lock for light formula cars, prototypes & Super V8
- AJR: Revised rear wing aero efficiency
- MCR 2000: Revised rear wing aero efficiency
- F-Ultimate: revised front suspension damper rates, diffuser yaw sensitivity
- Stiffer default front ARB for P1 prototypes, F-Vee, F-Reiza
- F-Vee: fixed front left rebound damper range
- Hotcars: Increased engine output slightly; Adjusted track width, height offset, default roll bar setting
- F-Reiza: Adjusted diffuser center of pressure, default caster setting
- F-Classic Gen1&2: revised aero balance
- Superkart: Adjusted default tyre pressure & ride height
- Ultima GTR Road: Adjusted default differential settings, front ARB, CoG height & tyre load stiffness
- Fixed bug causing downshift protection system to not work properly in sequential cars that should feature it
- Adjusted Ultima GTR Street default differential, front ARB, CoG height & tyre load stiffness
- Adjusted MIT Lancer roll bar stiffness
AI
- Further callibration of AI performance & rolling resistance for all cars
- Improved AI pitlane manoeuvrability
- Reduced Aggression scalar & brake performance for classic cars, club cars, GT & prototypes
- Fixed AI tendency to oscillate steering erratically running down longer straights
- Fixed Roco P3 excessive AI straight speed
- Reduced thresholds for AI to attempt overtaking in improbable circunstances
- Further reduced AI aggression scalars & brake power
- Further reduced AI overtaking boost under braking
AUDIO
- F-V10: Adjusted Traction Control sounds
- Sigma P1: revised engine sounds, engine / turbo / blowoff volume balanced
TRACKS
- Updated Livetrack racing groove shader to become more visible as track rubbers up
VEHICLES
- Further revisions to visual brake glow ranges
- F-Reiza: Revised liveries & added different carbon materials, stickers and logos, t-cam colour, spec map for all cars
- F-Trainer: Added suspension animation (external)
- F-Trainer: New liveries/updates/redesign 01# #02 #03 #04 #05 #06 #07 #08 #09 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #25 #26 #33
So that’s caught us up with Reiza Studios and Automobilista 2 updates with a few days before the next one appears. And you can always keep up with the Automobilista 2 car list, and Automobilista 2 track list to see all the latest content additions.
Automobilista 2 is available on Steam for the PC, and currently priced at £34.99 as we come to the end of the Early Access period planned by Reiza Studios.
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