Reiza Studios certainly haven’t slowed down progress on their latest game with two Automobilista 2 Beta Updates released over the last few days. As a remote team, they’ve not been directly impacted by the current pandemic, but it has changed their plans for release and their new dev roadmap for AMS2.
The biggest news is the fact that Automobilista 2 will still launch on March 31st, 2020. But it will now be a soft launch with the game going into Steam Early Access, and a more comprehensive version due some time between April and May. The good thing is that the game will also be on a 40% discount during the Early Access period of 4 to 8 weeks.
We’ll let you read through the news from Renato Simioni of Reiza Studios in the March 2020 development update and then list out the changelogs for both Automobilista 2 beta updates 4 and 5.
AMS 2 March 2020 Development Update:
Greetings everyone! I hope everyone is doing OK and keeping safe.
What a difference a month can make right? A few weeks ago we had just deployed the first Beta build for AMS2 and were still firing on all cylinders pushing through our Beta program to get AMS2 ready for release on March 31st – a lot of work has been done in the 3 weeks we have been in Beta – we have just deployed our 5th BETA build tonight – but a lot remains to be done, and for that we relied on a strong couple of weeks in this final stint to reach a standard we´d be satisfied with for Automobilista 2 v1.0.
Unfortunately the last week has seen the World thrown into disarray, and with it the little chance we still had to get through the remaining workload in time for the 31st evaporated, as even though we already work in a fully remote operation and the Reiza team has not been directly impacted by COVID-19, things like this tend to bring indirect implications which have and will continue to inevitably slow us down a bit – as much as everyone in the team enjoys working hard, this would not be a good time to be pushing developers to their limits. nor would it feel appropriate to be engaging in promotional fanfare for a game release.
Paradoxically, this also happens to be turning into a boost for sim racing as all motorsports activities have grounded to a halt, and they are all turning to what sim racing can offer to help fill the time. We have already seen some huge events being organized in a very short time as fans, drivers and real series all flock to sim racing to engage on a level they never had before, and for us it would be a thrilling opportunity to offer everyone a fresh platform to enjoy themselves during these challenging times.
Taking all this into account, we have elected to go ahead with a soft launch for Automobilista 2 on March 31st as a Steam Early Access Release, offering a 40% discount over the full price of the base game for the duration of the EA phase, which we expect to last between 4 to 8 weeks.
AMS2 Roadmap For Early Access, Release and Beyond
By the time AMS2 goes live on Steam in March 31st we will be publishing a detailed breakdown of what will be the key development goals during this period for AMS2 to reach v1.0 status sometime between April and May – the extended timeline now allows us aim for a more robust V1.0 release, going further than our plans were for v1.0 on March 31st.
Last month we had published our schedule for the first 3 months of AMS2 post-release, featuring plans for monthly game updates along with new content packs (free and DLC) and some key new features – these plans largely stand unchanged even with the Early Access phase, as the Historic GP cars, GT3/GT4 pack, Hockenheim, Bathurst, Silverstone and a few other cool, not-yet disclosed bits of content are all already well under production and will be added to that game within that proposed schedule.
AMS2 BETA – Final Week to Join!
Due to popular demand we have put the forum store live again, where you can buy a pack that grants you AMS2 + AMS2 Beta + 2020-2021 DLC Season Pass.
We emphasize however this only makes sense at this stage for those who were already entitled to a free key or a discount on the package from their participation in previous crowdfunding campaigns, and those who may be eager to participate in AMS2 Beta development process from March 31st onwards as that will no longer be available for new users after initial AMS2 release on Steam.
For those not familiar with AMS2 Beta and how it may differ from the Early Access game that will be available on Steam on March 31st, follows a brief explanation:
Similar to its predecessor (Automobilista Beta for AMS1) AMS2 Beta is a separate AMS2 install on Steam which has been available to people who bought into the AMS2 Early Backing Campaign since Feburary 28th; after the main game is released next week, AMS2 Beta will continue to receive early beta updates and new WIP content (free or DLC) before they are deployed to the main game release, during and after Early Access is over.
If you are interested in AMS2 as a finished product however please hold off the impulse to buy into the Beta unless you really are convinced you want to engage with AMS2 development on the long run and want the chance to be playing already in these final days before the official release – if you want to check out AMS2 but don´t want to make a large financial commitment to it, we strongly recommend you wait 8 more days and get the base game with a 40% discount along with 2h to evaluate it from Steam.
That covers what we wanted to share with you for this pre-release dev update – obviously a bit different to what we had in mind after a gruelling 16-month production period, but we remain very excited to be sharing the results of our labour with all sim racers, and hope it can provide a bit of enjoyment over the next few months while we all take cover from this pesky bug that is doing the rounds…
Automobilista 2 Beta 4 Update Notes:
IMPORTANT: We strongly recommend all users, specially those with DD wheels to configure their FFB strentgh to lower values before launching BETA4, and increase them as they find suitable. The new pneumatic trail formula makes self-alining torque a lot more pronounced, which can make the wheel snap if your settings for BETA3 are a bit on the heavy side.
We also fixed an issue that was causing road & curbs to be less perceptible, so FX settings no longer enhance such forces, but only add vibration for engine, transmission and scrub. If you want a more pure FFB you may want to start by zeroeing out FX and experiment with small increments
CONTENT:
- Added Imola 1972
UI
- Initial implementation of SETUP screens (just initial fast edit & initial tab for now, to be complemented in BETA5)
FFB
- Updated pneumatic trail calculation, now equal to what we had in AMS1 resulting in higher overall rack force and self aligning torque)
- Added stoplocks for Accuforce / OSW / Simucube / Bodnar and other custom wheels (needs testing)
- Adjusted “FX” FFB effects – no longer adds “fake” road noise after porting over AMS1 surface noise code – FX now adds engine vibe (modelled from crankshaft angular rotation) and tyre scrub (as an actual frequency coming from STM)
- Removed redundant “flavour” FFB profiles, renamed as “TYPE” with only two options (Default / Custom)
PHYSICS
- Doubled tyre tread & width resolution in tyre model
- Further revisions to tread & carcass load stiffnes for several tyres
- Revised F-Vintage drivetrain
- Adjusted brake torque of formula cars
- Adjusted rain tyres (to be complemented in BETA5)
- Adjusted gearbox damage & timings (to be complemented in BETA5)
- Revised driving aids functionality & gamepad sensitivity multipliers (to be complemented in BETA5)
AI
- Various AI performance adjustments
- Added AI Start variable to balance AI standing start performance vs player (only for cases where AI could launch much faster – this will be expanded in a future build to improve AI launch performance in cars that needs higher revs off the line)
- Further adjusted AI Aggression scalars for anything that isnt a F1 car
AUDIO
- Fixed some loop issues in F-Vintage V8 engines e
- Fixed FClassic V8 missing external sound in chase view
- Added ambient audio effects to all tracks
- Lowered some impact sounds volume
- Removed spotter voice when leaving pits
TRACKS
- Kyalami Historic art & physics pass
- Adjusted tarmac shader with added ambient reflections
- Adjusted crowd shader
- Small tweaks to atmosphere/sky
- Physics / track limit revisions to Cascavel, Interlagos Brands Hatch
- Adjusted night lights & added props to several tracks
- Revised Adelaide Historic AI paths
VEHICLES
- Updated Copa Uno steering wheel mesh
- Mitsubishi Lancer R: add LODs, add windscreen reflection
- Mitsubishi Lancer RS: add windscreen reflection
- More liveries added & updated for F-Classic Gen2, F-Reiza, Old Stock, Ultima Race, MRX, AJR cars
Automobilista 2 Beta 5 Update Notes:
UI
- Implemented suspension setup screen
- Added Anti-roll bar settings to quick setup
- Fixed unselected label on advanced setup button
PHYSICS
- Further tyre model revisions
- Revised body aero drag for all cars
- Added & callibrated AI throttle delay per car
- Fixed bug in which cars with a single all-weather compound would crash loading a raining session
- Adjusted F-Ultimate throttle map & fixed balk torque
- Fixed missing curb noise on some curb types
FFB
- Revised pneumatic trail values & max steering rack force for each car (minor adjustments may still be required)
AI
- Fixed & adjusted range of AI throttle application for each car, improving performance balance vs player out of corners (function was fixed but not tuned in BETA4 causing a lot of misbehavior)
- Adjusted AI to mitigate excessive number of T1 incidents (not enough, more to come)
- Bumped up AI Aggression slightly for all cars, following further adjustments for behaviorial changes on aggression scale
AUDIO
- Sprint Race V6: fixed pops and clicks on interior sounds.
TRACKS
- Art passes for Imola & Imola 1972, Kyalami Historic, Donington, Interlagos, Montreal
- Adjusted Weather/climate values,
- Fixed start trigger at Interlagos which could first place to miss a lap on start
- Updated Donington_GP TV cams
- Added enhanced 3D road patch parameters to Donington, Kyalami Historic, Montreal
VEHICLES
- Fixed scaling error in Opala 3D model
- Kart GX390 Race – fixed steering wheel axis
- Formula V12 – fixed graphics glitch; RPM light, brakedisc glow, updated rear light
So that means lots of changes and progress as Reiza Studios would have been gearing up for the big launch of Automobilista 2. But instead, if you’re not already signed up as a backer, you’ll be able to save 60% on the price of the game by purchasing it during the Steam Early Access soft launch, which will be a substantial saving.
You can find Automobilista 2 on Steam here, and add it to your wishlist now. And while we wait for the Early Access release, you can also check out the Automobilista 2 car list, and Automobilista 2 track list to keep up with what’s in the game so far. And all the latest Automobilista 2 news.
Leave a Reply