Last updated on January 20th, 2021 at 03:15 pm
Having a breather from race driving, we recently took Project CARS’ Pagani Huayra to the Mediterranean Azure Circuit for an accelerated day.
24 little hours…
That is, one full day – a complete twenty-four hour cycle and almost all seasons!
With thirty other cars racing around the street course, over twenty minutes of game time are compressed into just two minutes of video playback.
Parked at the harbour-side chicane, the footage begins with heavy rain that soon leads into parting clouds and a dry spell that arrives just as the Sun begins to fall. Both road-going automotive exotica and specialist Track Day cars zoom by the glistening Huayra as night’s inky darkness and yet more rain arrives. Stars flicker above, glide along their appropriate paths and fade away. As the headlights regularly flood their light across the Huayra’s metal alloy and carbon-fibre curves, a pool of water grows and recedes as the hours roll on and the conditions vary.
Dancing shadows fade with the arrival of a new dawn, a short-lived spell of clear blue sky peeks through ahead of being quickly hidden by a thick morning fog. The persistent rainfall returns before the sunshine finds its way through the murk and the dome of Southern Europe rediscovers its blue tone.
Just a day in the world of Project CARS…
Almost there…
Slightly Mad Studios’ simulation game will be published by Bandai Namco in November. The PC, PlayStation 4 and XBOX ONE versions will be seen first, with Wii U and SteamOS editions currently targeted at a 2015 release.
We featured the Project CARS Limited Edition box set and pre-release bonus cars in August and added pre-order pricing tables in our Lakeville Raceway-Lancer Evo X video last month.
AAR GTDon says
Fantastic vid Andy, PCARS really has some depth of mood. While other games are concerned about “car culture”, PCARS is all about exploring Race Culture. It’s a welcome and refreshing change.
The IFCA will be throwing its full support to PCARS in 2015. Bye bye Forza.